It makes a sound that changes its volume with distance, and if you listen for too long it will drive you nuts. This is the drive you nuts demo. (more…)
Great little demo if you have a reason not to use physics. The chain moves around ... well, like a chain. The event sheet is pretty complex, but well commented....
This is kind of cool. You move the blue squares to move the outside edge of the green square. The blue squares stay within the green and manipulate the shape...
When the player clicks or taps (depending on setup) paint gets randomly splattered on the invisible wall. As with all demos, an easy to follow event sheet is included. (more…)
This is a really cool little effect. When the boy scrolls behind the blue squares you see the x-ray. Very simple demonstration of what you can do with blend modes....
Once again, like the title reads, this demo will help you search for text within a long list by using the first letter of the world. Event sheet is very...
Like so many games you need your player to get information. This simple demo shows how to make typewriting effect in Construct 2 and adjust the size of speech bubble...
Using the arrow keys to move the player and the little blue ball follows. This very short event sheet shows you how to add a simple follower in a top-down...
The official 8-direction behavior rotates your hero in 90 or 45 degrees steps. This demo shows how to make a smooth angle change. Perfect demo for the newbie trying to...
Give your hero a flashlight, or visualize field of view for enemies and security cameras. This simple demo shows how to use Blend Modes and Shadow Casting behavior to shine...
Scrolling a List of Players, Scores, Images etc. Scroll with mouse wheel, drag or swipe! Pretty simple and easy to follow event sheet. Includes a version with multiple columns. (more…)
Like the title says, Zoom in on a portion of a map. Simple to do, easy event sheet to follow. Perfect for many different types of apps and games. (more…)
This modified Pathfinding template shows you how to visualize path calculation in real-time. It may be useful for an RTS game, RPG or whatever you're designing. (more…)
Click any room and the little arrow will find the shortest way to it. This demo shows how to use an invisible TileMap object as an obstacle map in a...
Hexagon geometry may be complicated, but this demo shows a simple way to adapt the official Pathfinding behaviour for a hex grid. C2 version requires MoveTo addon. (more…)
You have X seconds to answer the question - type in the answer before the black ball reaches the other side of the screen. Event sheet included. (more…)
Did you know tilemap in Construct can be used to create custom-shaped objects? Not only that, but you can also remove portions of the tilemap in runtime, and use it...
This demo would be great for those pixel coloring apps, but could also be used for so many other apps and games. Draw closed shapes and fill them with color....
Are you making an RPG or rogue-like game? Then this demo is for you. Click anywhere on the dungeon tilemap to detect enclosed rooms and highlight walls. (more…)
Once again the description is in the title. Gradually change screen tint as the player gets closer to a dangerous boss, loses/gains health, or if you simply want to add...
The title says it all. Spawn objects randomly without overlapping. Some times you just don't want your spawned sprites to overlap - this is how you do it. (more…)
This example shows how you can fake a destructible ground with mask sprites, and then use 'laser ray' to detect the new terrain. C2 version without raycasting. Very simple with...
I love this demo. This example shows how you can create a laser effect and have it stop when it hits something. Very simple with short specific event sheet. (more…)
Again a description that is all in the title. This demo shows how to prevent objects from overlapping when using the drag and drop behavior. Event sheet is clear and...
This simple example shows how to make a 'Loop' puzzle game. Click on the tiles until they line up correctly. Includes two versions, the one with sprites supports smooth rotation....
This is one you need to see to understand. It's an object moving on another object, but that description doesn't seem to do it justice. If you ever need an...
A bullet with a looooong trail. Simple to follow how to demo for a fun bullet behavior. Two versions: with and without using Bullet Stepping feature, introduced in Construct 3....
Useful for making a grappling hook in platform games, the demo shows how to change the magnitude and direction of a swinging rope. Not difficult for newbies to recreate and...
Is there nothing Construct 3 can't do? Faking a 3D shadow - not bad for a 2D game generator. Every basic event sheet - easy to follow, simple to recreate...