An extension on the previous demo by Von Perkele - now showing how to zoom-in and apply different effects to a limited area of an image. (more…)
A clever example of how to make a cropping effect in Construct 3 using blend modes. (more…)
Did you know Drawing Canvas can be used to "undo" effects, for example remove blur from an area on the screen? Check out this clever little demo to learn how...
Create a reflection of your character on a Drawing Canvas object. Added Warp effect to simulate water ripples. (more…)
This really cool 3D effect was contributed by our friend GameSoul. (more…)
Make your explosions 'juicier' by adding shake and tilt effect. (more…)
Great laser effect. As always the event sheet is short and easy to read. (more…)
Text displayed as a moving sine wave with fade. Made in Construct 2, but can be used in Construct 3 game engine. (more…)
One of the coolest things I've programmed. And I have no idea what to do with it. (more…)
There is something deeply relaxing and satisfying about these little bouncing balls... (more…)
C3P "Diamonds" transition effect when switching between layouts (more…)
Firing from directly in front of you - the 3D look. Once again Faking It! But we fake it good (: (more…)
This demo is not very complex for something that looks difficult to generate. The event sheet is short and sweet - great learning tool. (more…)
This demo shows you how to add fade effect to the sprite animation frame changes. (more…)
When the player clicks or taps (depending on setup) paint gets randomly splattered on the invisible wall. As with all demos, an easy to follow event sheet is included. (more…)
This is a really cool little effect. When the boy scrolls behind the blue squares you see the x-ray. Very simple demonstration of what you can do with blend modes....
Give your hero a flashlight, or visualize field of view for enemies and security cameras. This simple demo shows how to use Blend Modes and Shadow Casting behavior to shine...
Once again the description is in the title. Gradually change screen tint as the player gets closer to a dangerous boss, loses/gains health, or if you simply want to add...
Z-Elevation feature in Construct 3 requires the camera to be centered. But what if your game has a wide menu on one side of the screen? This little demo provides...