
This example shows how you can fake a destructible ground with mask sprites, and then use ‘laser ray’ to detect the new terrain. C2 version without raycasting.
Very simple with short specific event sheet.
C3 Version
C2 Version
This example shows how you can fake a destructible ground with mask sprites, and then use ‘laser ray’ to detect the new terrain. C2 version without raycasting.
Very simple with short specific event sheet.
C3 Version
C2 Version