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Prevent multiple enemies with pathfinding from overlapping (EasyStarJS)
Construct 2/3 Enemy AI Pathfinding Tilemaps

Prevent multiple enemies with pathfinding from overlapping (EasyStarJS)

dop2000February 22, 2022
Another example of how to prevent multiple enemies from overlapping when they are chasing the player. (more…)
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Improved Stealth Game template – how to make a visible cone of view C3
C3 Construct 2/3 Enemy AI Featured Game Templates

Improved Stealth Game template – how to make a visible cone of view C3

dop2000July 11, 2021August 8, 2021
The official "Stealth game" template is pretty cool, but it has some performance issues, overly complicated code, and it only works with rectangular wall sprites. This demo addresses and solves...
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Pathfinding Stack – two examples C3
C3 Construct 2/3 Enemy AI Pathfinding

Pathfinding Stack – two examples C3

dop2000August 15, 2020August 8, 2021
This demo shows how to use Pathfinding stack to visit multiple places on the map. (more…)
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Simple AI with Pathfinding – wolves chasing prey C2/C3
C2 C3 Construct 2/3 Enemy AI Pathfinding

Simple AI with Pathfinding – wolves chasing prey C2/C3

adminFebruary 6, 2020August 8, 2021
A.K.A The big bad wolf demo. This demo shows you how to use pathfinding behavior when programming enemy AI. As with every Construct 2 and Construct 3 demo, this demo...
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Patrolling enemies, moving between waypoints C3/C2
C2 C3 Construct 2/3 Enemy AI

Patrolling enemies, moving between waypoints C3/C2

adminFebruary 1, 2020August 8, 2021
Be warned, watching these enemies patrol may put you to sleep. Simple patrolling enemies demo with detailed event sheet. Not too hard, good for the beginner. (more…)
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Platform – flying enemies that are patrolling, shooting and chasing the player C3/C2
C2 C3 Construct 2/3 Enemy AI Platform

Platform – flying enemies that are patrolling, shooting and chasing the player C3/C2

adminFebruary 1, 2020August 8, 2021
The ever popular platform game - players can't get enough. This example demo will help you set up the artificial intelligence needed to make your enemies patrol, shoot and chase...
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Enemies Walking Around Walls (Metroid-style) or Patrolling the Perimeter (Enemy AI) C3/C2
C2 C3 Construct 2/3 Enemy AI Featured

Enemies Walking Around Walls (Metroid-style) or Patrolling the Perimeter (Enemy AI) C3/C2

adminFebruary 1, 2020August 8, 2021
A few of these enemies have had Way to Much Caffeine!. This demo gives a clever example of how to make your enemies walk around walls or patrol a certain...
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