Construct 3 has gone 3D. Landscaping has been a bit of an issue since C3 introduced 3D. Our friend WackyToaster created a demo that allows a sprite go up and...
Minimap is a must-have feature in many games with large levels. Learn how to make a dynamically updated circular minimap with a DrawingCanvas object. (more…)
The official "Stealth game" template is pretty cool, but it has some performance issues, overly complicated code, and it only works with rectangular wall sprites. This demo addresses and solves...
Playing with the new Scene Graph feature in Construct 3. This demo shows how to create a complex creature with long tentacles, each of which is moving on its own....
Do you remember BBS, dial-up, 2400 baud modems? Up all night and you'd download 5 files? Here is an example showing how to emulate BBS-style ASCII art, loading at slow...
Select a color from HSV color space, or enter color values manually in RGB, HSV or HEX format. This app will automatically convert the color in all three formats and...
Did you know Drawing Canvas can be used to "undo" effects, for example remove blur from an area on the screen? Check out this clever little demo to learn how...
This example may come very useful if you are making a level editor or a puzzle game. Select multiple sprites and move them around with optional snapping to grid -...
Making a game with 1000 levels? Creating each level manually will take you months. Generate your levels randomly from a set of scenes and you can have a practically infinite...
Downloadable Demo & Video This simple example demonstrates how to set up a system of portals, allowing your player to travel between layouts, or teleport within the same layout. All...
2D physics racing games are fun! Make one yourself starting with this simple demo. The event sheet shows how to set up physics joints to make a working car suspension....
One very common problem with Pathfinding behavior in Construct 3 is preventing pathfinding objects from colliding and overlapping each other. Unfortunately, there is no easy way to do this. We...
Just some basics required to create any card game - shuffle the deck, deal cards to players, automatically re-arrange cards by suit and value. No dreadful arrays, no complex code,...
This is a really cool little effect. When the boy scrolls behind the blue squares you see the x-ray. Very simple demonstration of what you can do with blend modes....
Give your hero a flashlight, or visualize field of view for enemies and security cameras. This simple demo shows how to use Blend Modes and Shadow Casting behavior to shine...
Hexagon geometry may be complicated, but this demo shows a simple way to adapt the official Pathfinding behaviour for a hex grid. C2 version requires MoveTo addon. (more…)
Did you know tilemap in Construct can be used to create custom-shaped objects? Not only that, but you can also remove portions of the tilemap in runtime, and use it...
Everyone knows How To Avoid Huge Ships. But when the disaster happens, you might need to detect the exact point of collision. There is no easy way to do this...
This simple example shows how to make a 'Loop' puzzle game. Click on the tiles until they line up correctly. Includes two versions, the one with sprites supports smooth rotation....
A bullet with a looooong trail. Simple to follow how to demo for a fun bullet behavior. Two versions: with and without using Bullet Stepping feature, introduced in Construct 3....
A few of these enemies have had Way to Much Caffeine!. This demo gives a clever example of how to make your enemies walk around walls or patrol a certain...
This download shows you the setup for onscreen double thumb controls. Includes versions for Construct 2 and 3. The event sheet shows you the setup needed to create the thumb...