We don't recommend mixing Physics and DragAndDrop behaviors. And yet here is an example showing how to throw a physics object with DragAndDrop. [wpdm_package id='2408']
Minimap is a must-have feature in many games with large levels. Learn how to make a dynamically updated circular minimap with a DrawingCanvas object. (more…)
A simple memory game, where your task is to match two letters - uppercase and lowercase. (more…)
The official "Stealth game" template is pretty cool, but it has some performance issues, overly complicated code, and it only works with rectangular wall sprites. This demo addresses and solves...
A very simple way to invoke the system Color Picker dialog. (more…)
Based on the official "Audio analyzer" template, this demo shows how to display audio frequency graph in a funky circular pattern. (more…)
A popular way of making big maps or levels is creating a bitmap image, where each pixel represents one tile. This demo shows how to read pixel data from such...
The gif above explains it better than I ever could. (more…)
A new version of our most popular Random Level Generator template, now for Top-Down View games! (more…)
Easily add subtitles to your videos in Construct 3 games! (more…)
Another variation of the Rifle Scope demo, now with real magnification! (more…)
If you've played Animal Crossing, you should remember the funny mumbling fake speech effect. Here is a version of it for Construct 3! (more…)
You can shake the entire screen with ScrollTo behavior, but what if you want to shake just one object? (more…)
Chess for two players! (more…)
Simple yet very life-like rag doll made with Physics! (more…)
Automatically scroll the screen as the player gets close to its edges. Very simple code with just one event! (more…)
Usually mixing Physics with Platform behavior is a bad idea, but in this example they work pretty well together. Create a seesaw or a platform that tilts when player steps...
Playing with the new Scene Graph feature in Construct 3. This demo shows how to create a complex creature with long tentacles, each of which is moving on its own....
This implementation of PrintJS library for C3 allows to print (or export to PDF) an image from the Drawing Canvas object, or a snapshot of the screen. (more…)
An essential feature in quiz games, this demo shows how to use Permutation Table of the AdvancedRandom plugin to display random images without repetition. (more…)
A simple implementation of a health bar with smooth tweened resizing. (more…)
Do you remember BBS, dial-up, 2400 baud modems? Up all night and you'd download 5 files? Here is an example showing how to emulate BBS-style ASCII art, loading at slow...
Accurate and fast, this recognizer supports unistroke and multistroke gestures. It can even recognize entire words or basic drawings! (more…)
This little demo shows how pass data to/from the iFrame in Construct. [wpdm_package id='2055'] You can watch this and other Construct 2/3 videos at: the Bart Alluyn Channel Please like...
This demo shows how to use Pathfinding stack to visit multiple places on the map. (more…)
An extension on the previous demo by Von Perkele - now showing how to zoom-in and apply different effects to a limited area of an image. (more…)
A clever example of how to make a cropping effect in Construct 3 using blend modes. (more…)
No matter how you change the flying time, gravity or speed - projectiles from the blue and red guns still hit the green target with 100% accuracy! (more…)
Making a coloring game for kids is a surprisingly difficult task, as there is no flood fill tool in Construct. (more…)
A very simple demo showing how to make a level selection menu. (more…)
This example shows how to use TileMap object to create a painting game. (more…)
Coyote Time or Coyote Jump is an easy way to make your platformer more enjoyable and rewarding. It adds a little bit of "grace time" to make a crucial jump....
The video above explains it all! (more…)
Make your platformer game juicier by adding gun recoil effect! (more…)
Need to add a password or a code lock to your game? Check out this simple example. (more…)
Did you know Drawing Canvas can be used to "undo" effects, for example remove blur from an area on the screen? Check out this clever little demo to learn how...
What makes this Air Hockey template super awesome? It supports touch controls for two players and has less than 20 events! (more…)
Learn how to use Physics joints to create ropes and chains in a Physics game. (more…)
Turret can kill everything in a 360 degrees radius, and this is great! But what if you want to limit its angle? This demo will show you how to do...
Containers and Families are both very useful features in Construct, but they don't work very well together. This project demonstrates two methods of how you can pick objects from the...
Create a reflection of your character on a Drawing Canvas object. Added Warp effect to simulate water ripples. (more…)
Slay the dragon and marry the princess? Or feed her to the dragon and get a cool new pet? This demo shows how you can easily create multiple story lines...
This really cool 3D effect was contributed by our friend GameSoul. (more…)
Create a comprehensive saving system for your game with this well commented demo! (more…)
This example may come very useful if you are making a level editor or a puzzle game. Select multiple sprites and move them around with optional snapping to grid -...
Doodle with your finger and watch this little car follow the line! (more…)
Easily scroll big maps with Touch & Drag. You can adjust the speed and direction. (more…)
Let your player interact with the environment by pushing different objects (crates, chests, rocks) in a tile-based game (more…)
Making a game with 1000 levels? Creating each level manually will take you months. Generate your levels randomly from a set of scenes and you can have a practically infinite...
Add a knockback when firing weapons by applying movement vector in the opposite direction. It sounds complex, but it really isn't! Included two examples - for Platform and 8-direction games....