The title says it all. Spawn objects randomly without overlapping. Some times you just don't want your spawned sprites to overlap - this is how you do it. (more…)
This example shows how you can fake a destructible ground with mask sprites, and then use 'laser ray' to detect the new terrain. C2 version without raycasting. Very simple with...
I love this demo. This example shows how you can create a laser effect and have it stop when it hits something. Very simple with short specific event sheet. (more…)
Again a description that is all in the title. This demo shows how to prevent objects from overlapping when using the drag and drop behavior. Event sheet is clear and...
Everyone knows How To Avoid Huge Ships. But when the disaster happens, you might need to detect the exact point of collision. There is no easy way to do this...