You may have noticed that pathfinding objects almost never stop at the exact target point, sometimes they stop early, sometimes late, sometimes miss it completely. This example provides a simple...
One very common problem with Pathfinding behavior in Construct 3 is preventing pathfinding objects from colliding and overlapping each other. Unfortunately, there is no easy way to do this. We...
A.K.A The big bad wolf demo. This demo shows you how to use pathfinding behavior when programming enemy AI. As with every Construct 2 and Construct 3 demo, this demo...
This modified Pathfinding template shows you how to visualize path calculation in real-time. It may be useful for an RTS game, RPG or whatever you're designing. (more…)
Click any room and the little arrow will find the shortest way to it. This demo shows how to use an invisible TileMap object as an obstacle map in a...
Hexagon geometry may be complicated, but this demo shows a simple way to adapt the official Pathfinding behaviour for a hex grid. C2 version requires MoveTo addon. (more…)