The official "Stealth game" template is pretty cool, but it has some performance issues, overly complicated code, and it only works with rectangular wall sprites. This demo addresses and solves...
A.K.A The big bad wolf demo. This demo shows you how to use pathfinding behavior when programming enemy AI. As with every Construct 2 and Construct 3 demo, this demo...
Be warned, watching these enemies patrol may put you to sleep. Simple patrolling enemies demo with detailed event sheet. Not too hard, good for the beginner. (more…)
The ever popular platform game - players can't get enough. This example demo will help you set up the artificial intelligence needed to make your enemies patrol, shoot and chase...
A few of these enemies have had Way to Much Caffeine!. This demo gives a clever example of how to make your enemies walk around walls or patrol a certain...