We don't recommend mixing Physics and DragAndDrop behaviors. And yet here is an example showing how to throw a physics object with DragAndDrop. [wpdm_package id='2408']
Minimap is a must-have feature in many games with large levels. Learn how to make a dynamically updated circular minimap with a DrawingCanvas object. (more…)
The official "Stealth game" template is pretty cool, but it has some performance issues, overly complicated code, and it only works with rectangular wall sprites. This demo addresses and solves...
A popular way of making big maps or levels is creating a bitmap image, where each pixel represents one tile. This demo shows how to read pixel data from such...
Usually mixing Physics with Platform behavior is a bad idea, but in this example they work pretty well together. Create a seesaw or a platform that tilts when player steps...
Playing with the new Scene Graph feature in Construct 3. This demo shows how to create a complex creature with long tentacles, each of which is moving on its own....
This implementation of PrintJS library for C3 allows to print (or export to PDF) an image from the Drawing Canvas object, or a snapshot of the screen. (more…)
An essential feature in quiz games, this demo shows how to use Permutation Table of the AdvancedRandom plugin to display random images without repetition. (more…)
Do you remember BBS, dial-up, 2400 baud modems? Up all night and you'd download 5 files? Here is an example showing how to emulate BBS-style ASCII art, loading at slow...
This little demo shows how pass data to/from the iFrame in Construct. [wpdm_package id='2055'] You can watch this and other Construct 2/3 videos at: the Bart Alluyn Channel Please like...
No matter how you change the flying time, gravity or speed - projectiles from the blue and red guns still hit the green target with 100% accuracy! (more…)
Coyote Time or Coyote Jump is an easy way to make your platformer more enjoyable and rewarding. It adds a little bit of "grace time" to make a crucial jump....
Did you know Drawing Canvas can be used to "undo" effects, for example remove blur from an area on the screen? Check out this clever little demo to learn how...
Containers and Families are both very useful features in Construct, but they don't work very well together. This project demonstrates two methods of how you can pick objects from the...