Correctly detect gamepad events in your game C2/C3

Correctly detecting gamepad events in your game

If you are making a game that supports gamepad controls, you may have noticed that events “On button pressed” and “On button released” are not triggered sometimes. This happens when you press too many buttons too fast.

This demo provides a reliable method of receiving button events from gamepad.


C2

C3
Correctly detecting gamepad events in your game

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