We don't recommend mixing Physics and DragAndDrop behaviors. And yet here is an example showing how to throw a physics object with DragAndDrop. [wpdm_package id='2408']
Minimap is a must-have feature in many games with large levels. Learn how to make a dynamically updated circular minimap with a DrawingCanvas object. (more…)
The official "Stealth game" template is pretty cool, but it has some performance issues, overly complicated code, and it only works with rectangular wall sprites. This demo addresses and solves...
A popular way of making big maps or levels is creating a bitmap image, where each pixel represents one tile. This demo shows how to read pixel data from such...