We don't recommend mixing Physics and DragAndDrop behaviors. And yet here is an example showing how to throw a physics object with DragAndDrop. [wpdm_package id='2408']
Minimap is a must-have feature in many games with large levels. Learn how to make a dynamically updated circular minimap with a DrawingCanvas object. (more…)
A simple memory game, where your task is to match two letters - uppercase and lowercase. (more…)
The official "Stealth game" template is pretty cool, but it has some performance issues, overly complicated code, and it only works with rectangular wall sprites. This demo addresses and solves...
A very simple way to invoke the system Color Picker dialog. (more…)
Based on the official "Audio analyzer" template, this demo shows how to display audio frequency graph in a funky circular pattern. (more…)
A popular way of making big maps or levels is creating a bitmap image, where each pixel represents one tile. This demo shows how to read pixel data from such...
The gif above explains it better than I ever could. (more…)