This example shows how you can fake a destructible ground with mask sprites, and then use ‘laser ray’ to detect the new terrain. C2 version without raycasting.
Very simple with short specific event sheet.
C3 Version
Terrain Detection C3
1 file(s) 0.00 KB
C2 Version
Lasers hitting obstacles. C2 version without raycasting CAPX
1 file(s) 0.00 KB